The AI in the game uses different scenario based voice commands and you get this sinking feeling regarding the yell for reinforcements. And everything is three dimensional. The first time the enemy drops into a room using fast ropes, if you aren’t using tactical overwatch moves, everyone is going to get wiped out. At the very least it has you closely examining every dark corner for a sniper, and every high ceiling casino floor for fastroping terrorists.
Squad level tactics is a topic I wrote an online manual for another, turn-based play by email game three years ago (ed – Charles is writing an article on Laser Squad Nemesis coming soon). Using this background in a first person shooter with a co-op mode by itself is highly addictive.
Add in a real world friend in the same room, who knows the same basic moves and everything turns into a precision event. Every room sweep is a blast, and we are totally sucked into the experience. My palms sweat as they grip the wireless controller, and seeing a good sized splitscreen with 1080i detail makes it easier to pick off the waves of terrorists that we wade through. One level’s kills – 35 for me, 40 for Ben. That’s after we worked three hours to clear the single stage (Dante’s). Brutal yet somehow strangely relaxing.
It doesn’t take a rocket scientist to figure out that Tom Clancy’s second best move was to get into interactive gaming. In the late 1980s, Red Storm Rising was a game that was actually encouraged to be used by aircrewmen as training in both sight recognition of Soviet warships and in basic antisubmarine warfare. With his franchise rights for Rainbow Six going in several different directions, the accuracy and detail payoff tremendously. This is a game with multiple replayability in co-op and single player mode.
And that’s not even covering the XBox Live experience. But after playing with a good, skilled friend, I think the Live with random teammates will pale in comparison.