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	<title>Game People</title>
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	<link>http://gamepeople.wordpress.com</link>
	<description>Like top trumps for games reviews. Exclusive people-centric games writing by people like you.</description>
	<pubDate>Mon, 12 Mar 2007 13:16:23 +0000</pubDate>
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			<item>
		<title>Portable XBox 360</title>
		<link>http://gamepeople.wordpress.com/2007/03/06/portable-xbox-360/</link>
		<comments>http://gamepeople.wordpress.com/2007/03/06/portable-xbox-360/#comments</comments>
		<pubDate>Tue, 06 Mar 2007 19:43:41 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Article]]></category>

		<category><![CDATA[Charles Jeter]]></category>

		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/03/06/portable-xbox-360/</guid>
		<description><![CDATA[I needed a break in early December so Ben (my temporary combat SAR swimmer roomie) and I went down to the San Diego Car Show. Imagine my surprise when I saw an XBOX 360 customized car – amazing crossover. Amid the muscle cars and hopped up trucks is this little Suzuki packed with gaming hardware [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamepeople.files.wordpress.com/2007/03/driverdoorwheelctrlr.jpg"><img src="http://gamepeople.files.wordpress.com/2007/03/driverdoorwheelctrlr.thumbnail.jpg?w=128&h=103" align="left" border="0" height="103" hspace="10" vspace="10" width="128" /></a><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/join-us/charles-jeter/"><img src="http://gamepeople.files.wordpress.com/2006/12/card_jeter1.thumbnail.gif?w=53&h=81" align="right" border="0" height="81" hspace="10" vspace="10" width="53" /></a>I needed a break in early December so Ben (my temporary combat SAR swimmer roomie) and I went down to the San Diego Car Show. Imagine my surprise when I saw an XBOX 360 customized car – amazing crossover. Amid the muscle cars and hopped up trucks is this little Suzuki packed with gaming hardware and cutting edge display technology. <a href="http://gamepeople.files.wordpress.com/2007/03/doorpanel.jpg"><img src="http://gamepeople.files.wordpress.com/2007/03/doorpanel.thumbnail.jpg?w=115&h=128" align="right" border="0" height="128" hspace="10" vspace="10" width="115" /></a> I especially liked the circuit board door paneling.</p>
<p><a href="http://gamepeople.files.wordpress.com/2007/03/wheelandprojector.jpg"><img src="http://gamepeople.files.wordpress.com/2007/03/wheelandprojector.thumbnail.jpg?w=69&h=128" align="left" border="0" height="128" hspace="10" vspace="10" width="69" /></a>Obviously this reached out to the car show fans, many of whom were attending with their kids and all were amazed. The big screen in the back allowed the car owner to play with the wireless remote, and a reverse projector controlled all the magic.</p>
<p class="MsoNormal">Looking past the projector I could see the action was controlled by two Xboxes – that heat issue they have is a show stopper for sure, and who wants the action to stop in a car show!</p>
<p class="MsoNormal"><a href="http://gamepeople.files.wordpress.com/2007/03/rear2_360s_2ctrlrs.jpg"><img src="http://gamepeople.files.wordpress.com/2007/03/rear2_360s_2ctrlrs.thumbnail.jpg?w=84&h=128" align="left" border="0" height="128" hspace="10" vspace="10" width="84" /></a>I was very impressed with the workmanship that put the controllers into recessed compartments, and for a total of four controllers, two Xbox systems could be used for all four occupants to play head to head or co-op.</p>
<p class="MsoNormal">What I’m waiting for is an Xbox motorcycle.</p>
<p class="MsoNormal" align="right"><a href="http://gamepeople.wordpress.com/tag/game-people/charles-jeter/">Charles Jeter</a></p>
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		<media:content url="http://a.wordpress.com/avatar/techwritetips-128.jpg" medium="image">
			<media:title type="html">Andy R - Game People</media:title>
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		<item>
		<title>Black Box Flight Recorder</title>
		<link>http://gamepeople.wordpress.com/2007/02/18/black-box-flight-recorder/</link>
		<comments>http://gamepeople.wordpress.com/2007/02/18/black-box-flight-recorder/#comments</comments>
		<pubDate>Sun, 18 Feb 2007 14:53:52 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Article]]></category>

		<category><![CDATA[Richard Robertson]]></category>

		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/02/18/black-box-flight-recorder/</guid>
		<description><![CDATA[Do you remember a heavy duty black box that used to sit below your TV? It was a games console like any other, without much hope of toppling the mighty PlayStation franchise.
There was nothing special about the Xbox, until one day those beautiful games were released with Xbox Live monicered across the top. Suddenly the [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/join-us/richard-robertson/"><img src="http://gamepeople.files.wordpress.com/2006/11/gamepeoplecard_rickr.thumbnail.gif?w=63&h=96" align="right" border="0" height="96" hspace="10" vspace="10" width="63" /></a>Do you remember a heavy duty black box that used to sit below your TV? It was a games console like any other, without much hope of toppling the mighty PlayStation franchise.</p>
<p><img src="http://gamepeople.files.wordpress.com/2007/02/xbox.thumbnail.gif?w=128&h=85" align="left" border="0" height="85" hspace="10" vspace="10" width="128" />There was nothing special about the Xbox, until one day those beautiful games were released with Xbox Live monicered across the top. Suddenly the Xbox was connected to the entire world, and everyone loved it.</p>
<p>Ah yes, Xbox Live breathed into that ridged dark brick and gave it life. Whole communities appeared as the people threw on headsets and talked to new friends from Sydney to New Orleans. Games became a place to be in their own right.</p>
<p>With Halo 2 a fully functional gaming community blossomed into groups of dedicated gamers, school kids, parents, husbands and wives. The community was full and I loved it. It was like what gaming should always have been, robust and full of real people. Hell yeah - this was good!</p>
<p><img src="http://gamepeople.files.wordpress.com/2007/02/xbox360.thumbnail.gif?w=64&h=128" align="left" border="0" height="128" hspace="10" vspace="10" width="64" />Then the new baby arrived. Pristine, white and curved; the 360. Surely this is the machine to set this new community on fire. With it came a new level of games. The community hunted as a pack from one release to the next, buying each title they could afford. My community became spread ever more thinly, and our cohesion of the past became fractured.</p>
<p>So we pinned our hopes on old faith-full, Halo 2. Now emulated, this surely would keep the community backbone strong. But 360 Halo2 still lacked any new &#8216;player matches&#8217; and with failed loads and map problems, it was soon getting dusty back on the shelf.</p>
<p>The bottom line, my Live experience was watered down. No longer was it a place to find friends evey night, but simply somewhere to see what the next big game had become, and wonder if I could save up in time before the next title hit.</p>
<p>Are we ready for Halo3 in my clan? Damn right, we are shouting for it. We&#8217;re hoping that Live can again be somewhere to hang out. That a body of players can grow around a game that keeps them coming back for years not just months, games that last and evoke an ongong following.</p>
<p>We miss what has been lost and yearn for its return; TrUe GaMiNg CoMmUnItY.</p>
<p align="right"><a href="http://gamepeople.wordpress.com/tag/game-people/richard-robertson/">Richard Robertson</a></p>
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		<media:content url="http://a.wordpress.com/avatar/techwritetips-128.jpg" medium="image">
			<media:title type="html">Andy R - Game People</media:title>
		</media:content>

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		<item>
		<title>What Nintendo Did Next</title>
		<link>http://gamepeople.wordpress.com/2007/02/12/what-nintendo-did-next/</link>
		<comments>http://gamepeople.wordpress.com/2007/02/12/what-nintendo-did-next/#comments</comments>
		<pubDate>Mon, 12 Feb 2007 13:16:16 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Andy Robertson]]></category>

		<category><![CDATA[Article]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[Nintendo Gameboy]]></category>

		<category><![CDATA[Nintendo Wii]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/02/12/what-nintendo-did-next/</guid>
		<description><![CDATA[What to do when your portable is ruling the waves, your consoles are selling faster than you can produce them and there is this little Gameboy brand waiting in the wings? These are tough times for Nintendo Corp.
But hang in there Mr Nintendo, for we have seen the future and there is hope! A weary [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/join-us/andy-robertson/"><img src="http://gamepeople.files.wordpress.com/2006/11/gamepeoplecard_andyr.thumbnail.gif?w=48&h=74" align="right" border="0" height="74" hspace="10" vspace="10" width="48" /></a>What to do when your portable is ruling the waves, your consoles are selling faster than you can produce them and there is this little Gameboy brand waiting in the wings? These are tough times for Nintendo Corp.</p>
<p>But hang in there Mr Nintendo, for we have seen the future and there is hope! A weary traveller called in not more that 2 days ago, full of news from a distant time. Here is his <strike>fore</strike>telling of what Nintendo did next.</p>
<p><img src="http://gamepeople.files.wordpress.com/2007/02/wii-bird.gif?w=129&h=113" align="right" border="0" height="113" hspace="10" vspace="10" width="129" /><strong>Wii-bird:</strong> He told of the return of the grand-daddy of controllers. This time not only wire free but now is fully packed out with multi-directional rumble.</p>
<p>Not only that, he said, but it also comes with a built in charger that plugs into the USB port on the back of your Wii. So no more scurrying around for batteries.</p>
<p><img src="http://gamepeople.files.wordpress.com/2007/02/wii-player2.gif?w=153&h=117" align="right" border="0" height="117" hspace="10" vspace="10" width="153" /><strong>Wii-player: </strong>He whispered of using his DS to play Game Boy Advance (GBA) games on his TV. Simply pop in your old GBA cart into the DS and follow the on screen advice to connect wirelessly to the <em>Wii-player</em> channe, and away you go! You can then play those classic GBA titles using your DS as a controller with the action super large on your TV.</p>
<p>Not only that, he said, but you can play GBA games that used the link cable for mulitplayer, against your friends via the Wii Connect 24.</p>
<p><img src="http://gamepeople.files.wordpress.com/2007/02/wii-board2.gif?w=168&h=61" align="right" border="0" height="61" hspace="10" vspace="10" width="168" /><strong>Wii-board:</strong> He spoke of a full querty keyboard for the Wii. Complete with holster for the Wii-mote to provide wireless typing fun!</p>
<p>Not only that, he said, but it also has built in game controls for a quick switch of context between movement and typing, for any major MMO&#8217;s that may show up on the Wii sometime soon.</p>
<p><img src="http://gamepeople.files.wordpress.com/2007/02/gameboyvc2.gif" alt="gameboyvc.gif" align="right" border="0" hspace="10" vspace="10" /><strong>Wii-boy: </strong>He sang with joy about the original Gameboy Virtual Console. For just 100 points, you can buy a packs of original Gameboy games and play them in all their pixelated green/grey full screen glory.</p>
<p>Not only that, he said, but you can play Gameboy Colour titles too, and take advantage of any Super Gameboy features on the cartridge.</p>
<p><strong><img src="http://gamepeople.files.wordpress.com/2007/02/miistats.gif" align="right" border="0" height="99" hspace="10" vspace="10" width="157" />Mii-stats:</strong> He talked of a new Mii statistics channel to provide graphs and statistics of your Mii&#8217;s progress through the games it has played.</p>
<p>Not only that, he said, but this also enables your Mii&#8217;s stats to travel with them to other Wii&#8217;s, thus enabling comparisons and competition between your friends.</p>
<p>Phew! Well there you have it, the honest to gospel truth. Well that&#8217;s what he said anyhow.</p>
<p style="text-align:right;"><a href="http://gamepeople.wordpress.com/tag/game-people/andy-robertson/">Andy Robertson</a></p>
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		<media:content url="http://a.wordpress.com/avatar/techwritetips-128.jpg" medium="image">
			<media:title type="html">Andy R - Game People</media:title>
		</media:content>

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		<title>Who is Anthony Dickens</title>
		<link>http://gamepeople.wordpress.com/2007/02/08/who-is-anthony-dickens/</link>
		<comments>http://gamepeople.wordpress.com/2007/02/08/who-is-anthony-dickens/#comments</comments>
		<pubDate>Thu, 08 Feb 2007 18:25:10 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[Nintendo 64]]></category>

		<category><![CDATA[Nintendo Gameboy]]></category>

		<category><![CDATA[Nintendo Gamecube]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/?p=198</guid>
		<description><![CDATA[As we mentioned in our previous post, we want to apply our people centric focus to what we read as well as what we play. To that end, we have recently launched the new Blogging People set of cards.
The next brave sole to step up was Ant Dickens of NintendoLife. Along with a shiney new [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/blog-with-us/anthony-dickens/" rel="attachment wp-att-133" title="card_andyr_small.gif"><img src="http://gamepeople.files.wordpress.com/2007/02/card_antd.thumbnail.gif?w=68&h=104" alt="card_andyr_small.gif" align="right" border="0" height="104" hspace="5" vspace="5" width="68" /></a>As we mentioned in our previous post, we want to apply our people centric focus to what we read as well as what we play. To that end, we have recently launched the new <a href="http://gamepeople.wordpress.com/the-game-people-philosophy/blog-with-us/">Blogging People</a> set of cards.</p>
<p>The next brave sole to step up was Ant Dickens of <a href="http://www.nintendolife.com/">NintendoLife</a>. Along with a shiney new Blogger Card (Top Trumps style of course), we interview each new blogger. Here are some choice excerpts from the <a href="http://gamepeople.wordpress.com/the-game-people-philosophy/blog-with-us/anthony-dickens/">interview</a>:</p>
<blockquote><p><strong>Ant:</strong> There have been many “highlights” in the past 17 years of gaming. But generally I’m one of those people that really loves the triple A titles, for example, I’d happily wait 3 years for a new Zelda installment. It’s not just the games that give me great memories though, its all the little details. I remember taking a day off from school when Banjo-Kazooie first came out, or when F-Zero X arrived all the way from Japan. Feeling my whole body shaking as I finally completed Super Mario Land on the Gameboy. I could probably write an entire article on my favourite experiences in games.</p>
<p><strong>Andy:</strong> Tell me more about finishing Super Mario Land, I had a Gameboy in the early 90’s but never finished it!</p>
<p><strong>Ant:</strong> Ironically the last level in Mario Land is more like space invaders than anything else, your in the Mario Plane ™ and have to a) shoot the boss, whilst b) dodging his splitting fireballs, I remember it taking quite a few attempts before finally beating it!</p></blockquote>
<blockquote><p><strong>Ant:</strong> I don’t really know whats distinctive about Nintendo Life, we get alot of positive feedback on the visual style, people comment that its refreshing, light and clean layout , instead of the classic dark and compact gaming site.<br />
I think our writing style is a positive aswell, our reviews are very much to the point and they are written by gamers for gamers.<br />
<strong>Andy:</strong> ‘By gamers for gamers’ that’s something that we at Game People can really identify with. How many gamers do you have writing for you at any one time?<br />
<strong>Ant:</strong> We only have a small core team, most of which I’ve known since my previous gaming site, Gamecube-UK.com. We’ve had a number of guest reviewers over the last year, this is something we want to increase. We’re in the process of building a pool of like-minded reviewers so we can cover a wider range of titles.</p></blockquote>
<blockquote></blockquote>
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			<media:title type="html">Andy R - Game People</media:title>
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		<title>Who is Michel Musters</title>
		<link>http://gamepeople.wordpress.com/2007/02/01/who-is-michel-musters/</link>
		<comments>http://gamepeople.wordpress.com/2007/02/01/who-is-michel-musters/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 22:14:11 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Article]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/02/01/who-is-michel-musters/</guid>
		<description><![CDATA[We want to apply our people centric focus to what we read as well as what we play. To that end, we have recently launched the new Blogging People set of cards.
The first brave sole to step up was Michel Musters of Moz La Punk. Along with a shiney new Blogger Card (Top Trumps style [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/blog-with-us/mozladunk/" rel="attachment wp-att-133" title="card_andyr_small.gif"><img src="http://gamepeople.files.wordpress.com/2007/01/card_mozladunk.thumbnail.gif?w=68&h=104" alt="card_andyr_small.gif" align="right" border="0" height="104" hspace="5" vspace="5" width="68" /></a>We want to apply our people centric focus to what we read as well as what we play. To that end, we have recently launched the new <a href="http://gamepeople.wordpress.com/the-game-people-philosophy/blog-with-us/">Blogging People</a> set of cards.</p>
<p>The first brave sole to step up was Michel Musters of <a href="http://mozlapunk.blogspot.com/">Moz La Punk</a>. Along with a shiney new Blogger Card (Top Trumps style of course), we interview each new blogger. Here are some choice excerpts from the <a href="http://gamepeople.wordpress.com/the-game-people-philosophy/blog-with-us/mozladunk/">interview</a>:</p>
<blockquote><p> <strong>MozLaPunk:</strong>Moz La Punk can bring you news in a laid back way, without avoiding opinions, as long as they’re placed in a context so people know they are opinions (there is the objectivity again), and a place where lots of editorials and columns could really shine.</p></blockquote>
<blockquote><p><strong>AndyR:</strong> It is interesting as this comes back to communities and groups. We need to enable visitors to feel like they can hang out and read in surroundings that they identify as their own. You see this in larger record stores that have different areas for different types of music, the people you find in each section are very different.</p></blockquote>
<blockquote><p><strong>MozLaPunk:</strong> Indeed, and it is funny that you mention that because gaming is so behind in this. Why on earth are stores categorizing games by consoles? There is a Playstation section, a Wii section, a handheld section, Xbox section, PC section. You don’t see this with other types of entertainment products.</p></blockquote>
<blockquote><p><strong>AndyR:</strong> I guess there is a balance to be struck. What I have been realising at Game People, it is better to establish a handful of quality community dwellers than to have a mass of people who flit in and out.<br />
<strong> MozLaPunk:</strong> Exactly, I am of the same opinion. At MLP there have always been certain members who seem to never go away even if you’d try, and I’m grateful for that. They are the base you start out with, and the trick is to keep expanding that while you keep that base satisfied.</p></blockquote>
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			<media:title type="html">Andy R - Game People</media:title>
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		<title>Like a Wavebird from the Ashes</title>
		<link>http://gamepeople.wordpress.com/2007/01/25/like-a-wavebird-from-the-ashes/</link>
		<comments>http://gamepeople.wordpress.com/2007/01/25/like-a-wavebird-from-the-ashes/#comments</comments>
		<pubDate>Thu, 25 Jan 2007 13:21:26 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Andy Robertson]]></category>

		<category><![CDATA[Article]]></category>

		<category><![CDATA[Nintendo 64]]></category>

		<category><![CDATA[Nintendo Gamecube]]></category>

		<category><![CDATA[Nintendo NES]]></category>

		<category><![CDATA[Nintendo Wii]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/01/25/like-a-wavebird-from-the-ashes/</guid>
		<description><![CDATA[The GameCube pad was an instant hit with me. No previous controller fitted as snugly in my hot little mitts. The buttons were where I wanted them, the sticks were responsive and distinctive, and the analogue triggers worked like a dream.
One thing was holding it back however, a little black cable tethered it to the [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://gamepeople.files.wordpress.com/2007/01/wavebird.gif" alt="wavebird.gif" align="left" border="0" hspace="10" vspace="10" /><a href="http://gamepeople.wordpress.com/2006/12/08/life-after-wii/card_andyr_smallgif/" rel="attachment wp-att-133" title="card_andyr_small.gif"><img src="http://gamepeople.files.wordpress.com/2006/12/card_andyr_small.gif" alt="card_andyr_small.gif" align="right" border="0" hspace="5" vspace="5" /></a>The GameCube pad was an instant hit with me. No previous controller fitted as snugly in my hot little mitts. The buttons were where I wanted them, the sticks were responsive and distinctive, and the analogue triggers worked like a dream.</p>
<p>One thing was holding it back however, a little black cable tethered it to the cube. The stage was set for the grand-daddy of Nintendo controllers, the WaveBird. Once held untethered, all else felt cumbersome and tied down. (A similar experience to the first hold of the Wii-mote/nunchuck.)</p>
<p>The WaveBird continued Nintendo&#8217;s use of AA, rather than proprietary, batteries and still managed to last a good 100 hours. It supported up to 16 simultaneously players (if you could find a game and enough friends).</p>
<p>But now the Wii has arrived, are its days numbered? Not at all, it is in fact seeing a resurgence of both its popularity and its usefulness. Not only can you use it to play all those classic GameCube games, but it even works with NES, SNES and N64 virtual console titles.</p>
<p><img src="http://gamepeople.files.wordpress.com/2007/01/wavebird2.gif" alt="wavebird2.gif" align="right" border="0" hspace="10" vspace="10" />Of course, it does have to compete with the Virtual Console (VC) controller. But for me there&#8217;s no competition. The WaveBird not only plays <strike>more </strike>VC titles, but also continues to support GameCube games. And critically, it&#8217;s not tethered to a dangling Wii-mote.</p>
<p>The WaveBird has seen great fluctuations in price over its turbulent life. I recently put together the following list that shows the little fella&#8217;s popularity reflected in its price (in my local and on-line retailers):</p>
<ul>
<li>GameCube Launch Price £34.99 (Electronics Boutique)</li>
<li>Mid GameCube £27.99</li>
<li>Late GameCube £22.99 (Game)</li>
<li>End of Gamecube life £5.99 (WH Smiths Sale)</li>
<li>Wii Launch £17.99 (Play.com)</li>
<li>Post Christmas price £24.99 (Amazon.co.uk)</li>
</ul>
<p>I think we will see this price increase as its popularity goes up, and availability goes down. So it could well be a good time to buy into some of that WaveBird stock.</p>
<p>Let&#8217;s end by quoting from the IGN 9.5 review:</p>
<blockquote><p><a href="http://uk.gear.ign.com/articles/361/361933p1.html">Nintendo&#8217;s wireless WaveBird controller is my father. It owns me &#8212; there is no doubting that. From the moment I first used it, I knew I would have to worship it for the rest of my life. Really, you&#8217;ve read our review &#8212; you know we love this thing.</a></p></blockquote>
<p>&#8212; Update (12th March 2007) &#8212;</p>
<p>Thanks for all the feedback. That&#8217;s made interesting reading. If you are still after a Wavebird, and beat the escalating ebay prices, <a href="http://www.amazon.co.uk/gp/product/B00006418I/ref=wl_it_dp/202-2583447-9268655?ie=UTF8&amp;coliid=I2HFDEU4QBXC7Z&amp;colid=3B86QF0RPWR4P">Amazon</a> now have them for £17.98 and <a href="http://www.play.com/Games/GameCube/4-/110516/-/Product.html?searchstring=wavebird&amp;searchsource=0">Play</a> have them for £17.99.</p>
<p align="right"><a href="http://gamepeople.wordpress.com/tag/game-people/andy-robertson/">Andy Robertson</a></p>
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			<media:title type="html">Andy R - Game People</media:title>
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			<media:title type="html">wavebird.gif</media:title>
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		<title>Memories of Legend</title>
		<link>http://gamepeople.wordpress.com/2007/01/24/memories-of-legend/</link>
		<comments>http://gamepeople.wordpress.com/2007/01/24/memories-of-legend/#comments</comments>
		<pubDate>Wed, 24 Jan 2007 17:00:12 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Action Adventure]]></category>

		<category><![CDATA[Experience]]></category>

		<category><![CDATA[Matt Akins]]></category>

		<category><![CDATA[Nintendo 64]]></category>

		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/01/24/memories-of-legend/</guid>
		<description><![CDATA[A  masterpiece, a feat in game design, or a work of art. Call it what you will, but I remember Ocarina of Time  as a game of memories.
My cousin and I spent long hours playing this game, exploring every nook and cranny of Hyrule, defeating bosses and navigating dungeons. This game represents a [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="font-weight:bold;"></span><img src="http://gamepeople.files.wordpress.com/2007/01/zelda.gif?w=200&h=130" align="left" border="0" height="130" hspace="10" vspace="10" width="200" />A  masterpiece, a feat in game design, or a work of art. Call it what you will, but I remember <span style="font-style:italic;">Ocarina of Time <span style="font-style:italic;"> <span style="font-style:italic;"></span></span></span>as a game of memories.</p>
<p>My cousin and I spent long hours playing this game, exploring every nook and cranny of Hyrule, defeating bosses and navigating dungeons. This game represents a period in my life, a period of simplicity and lazy winter days.</p>
<p>The game is often noted as the first 3-D game in the Zelda series, but being new to the land of Nintendo games, I hadn&#8217;t played previous 2D Zeldas. And so I approached the game with a brilliant naivety.</p>
<p>I was first introduced to it when my cousin brought it over at our annual New Year&#8217;s Eve party. It was the end of 1998, as I recall. He was still in Kokiri Forest. Watching him navigate through the town was amazing. The graphics were beautifully realistic for the time. I knew that this game was something big, and I immediately wanted a copy of my own.</p>
<p>Around this time, my father had been wheeling and dealing with a friend of his at work to buy his old N64 games off of him. I believe he managed to get Ocarina of Time from him. I can&#8217;t quite remember how it went, but I do remember the excitement of holding the game in my hands.</p>
<p>And so it began. The days of working together with my cousin to get past dungeons. The jealousy of seeing him as an adult Link while I was still in the child part of the game. It always seemed he got me wherever I wanted to be.</p>
<p>During those days, I was new to the world of complex adventure games. My cousin ended up completing most of the game for me, but I still played it a lot.</p>
<p>Those were the days of gaming I remember the most, and in my mind, no game has ever rivaled the experience I had with Ocarina of Time.</p>
<p align="right"><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/join-us/matt-atkins/">Matt Atkins</a></p>
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			<media:title type="html">Andy R - Game People</media:title>
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		<title>Cross-Pollenation 1: 8BitHero</title>
		<link>http://gamepeople.wordpress.com/2007/01/09/cross-pollenation-1-8bithero/</link>
		<comments>http://gamepeople.wordpress.com/2007/01/09/cross-pollenation-1-8bithero/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 06:56:07 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Andy Robertson]]></category>

		<category><![CDATA[Article]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/01/09/cross-pollenation-1-8bithero/</guid>
		<description><![CDATA[In the first of our blog exchange program here is a review of 8BitHero. Their review of us is found here.
8BitHero is an up and coming blog headed up by Kerri Sharp (aspiring games journo/designer/DJ) and Craig Langridge (hopeful video game translator/localizer).
The Brighton based team provide a window on all that is new and happening [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In the first of our blog exchange program here is a review of 8BitHero. Their review of us is found <a href="http://8bithero.wordpress.com/2007/01/09/blogspot-1-game-people/">here</a>.</p>
<p><a href="http://8bithero.wordpress.com/" target="_blank"><img src="http://gamepeople.files.wordpress.com/2007/01/8bithero.gif?w=150&h=60" align="left" border="0" height="60" hspace="10" vspace="10" width="150" /></a><a href="http://8bithero.wordpress.com/" target="_blank">8BitHero</a> is an up and coming blog headed up by Kerri Sharp (aspiring games journo/designer/DJ) and Craig Langridge (hopeful video game translator/localizer).<br />
The Brighton based team provide a window on all that is new and happening in the gaming world. In addition key articles pepper the left hand bar, providing in depth opinion to go alongside you helping of news.</p>
<p>Going from strength to strength since October 06, long ay they continue. The question just remains, which one is 8bit and which is the hero.</p>
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			<media:title type="html">Andy R - Game People</media:title>
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		<title>The Beautiful Game(s)</title>
		<link>http://gamepeople.wordpress.com/2007/01/04/the-beautiful-games/</link>
		<comments>http://gamepeople.wordpress.com/2007/01/04/the-beautiful-games/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 19:55:30 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Amiga]]></category>

		<category><![CDATA[Dave Trager]]></category>

		<category><![CDATA[Games for Windows]]></category>

		<category><![CDATA[Nintendo 64]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[Nintendo NES]]></category>

		<category><![CDATA[PS2]]></category>

		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://gamepeople.wordpress.com/2007/01/04/the-beautiful-games/</guid>
		<description><![CDATA[ Don’t you love to be sucked into the experience of a game?  You know, the kind of game that has such an intriguing story and cast of characters that you wish you could (and sometimes do) play the game for hours on end?  The kind of game that can have flaws, but [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamepeople.wordpress.com/tag/game-people/dave-trager/"><img src="http://gamepeople.files.wordpress.com/2007/01/card_trager_small.gif?w=54&h=82" align="right" border="0" height="82" hspace="5" vspace="5" width="54" /></a><img src="http://gamepeople.files.wordpress.com/2007/01/image1.gif?w=187&h=125" align="left" border="0" height="125" hspace="10" vspace="10" width="187" /> Don’t you love to be sucked into the experience of a game?<span>  </span>You know, the kind of game that has such an intriguing story and cast of characters that you wish you could (and sometimes do) play the game for hours on end?<span>  </span>The kind of game that can have flaws, but they simply do not matter?<span>  </span>The sort of game that feels like you are getting on a ride you do not want to get off of?<span>  </span>Those are the sort of games I look for.<span>  </span>In this article, we pay tribute to the top 15 greatest game experiences of all time.<span>  </span>If you disagree, feel free to comment on this post with your own top 15.</p>
<p class="MsoNormal"><strong>15.<span>  </span>Mortal Kombat</strong></p>
<p class="MsoNormal">Finish Him!<span>  </span>Nuff said? For those who can remember the crowds that would gather around a Mortal Kombat arcade, that is probably all you need to jog your memory.<span>  </span>While this game will be remembered for the sight of seeing worried parents, and rabid gamers gathered around an arcade, its game play revolutionized fighting games forever.<span>  </span></p>
<p class="MsoNormal"><strong>14. Psychonauts</strong></p>
<p class="MsoNormal">After reading about how watered down the ps2 version was by a respected video game magazine, I almost didn’t play this game.<span>  </span>But I was very pleasantly surprised to experience one of the most creative platform games ever created.<span>  </span>I still do not understand why this game didn’t sell better than it did.<span>  </span>If you have not played this game, go buy it, now.<span>  </span>Definitely one of the funniest and most entertaining games ever created.</p>
<p class="MsoNormal"><strong>13. </strong><strong>Maniac</strong><strong> </strong><strong>Mansion</strong></p>
<p class="MsoNormal">Girlfriend gets kidnapped by a green looking Martian family?<span>  </span>You have to sneak in, talk to tentacles, microwave hamsters, and radio to other planets to save her from a creepy dungeon beneath the house?<span>  </span>What’s not to love about this game?<span>  </span>And why hasn’t there been a sequel announced for any systems beyond the NES?<span>  </span>Keep the point and click system!<span>  </span>Just make it more intuitive, give us voiceovers, and updated graphics!<span>  </span>Truly, one of the most imaginative experiences ever in the history of video games.</p>
<p class="MsoNormal"><strong>12.<span>  </span>Asherons Call</strong></p>
<p class="MsoNormal">World of Warcraft fans.<span>  </span>Time to pay tribute.<span>  </span>Asherons Call was put out by Microsoft back in the late 90’s.<span>  </span>For people who saw thru the crap that Everquest was, Asherons Call offered an “ahead of its time” arena in which to pown monsters and guys in black armor, endlessly.<span>  </span>Many of its genius ideas were later taken and perfected, and we call that game World of Warcraft.</p>
<p class="MsoNormal"><strong>11. Street Fighter 2</strong></p>
<p class="MsoNormal">The fighting game of all fighting games.<span>  </span>I am hoping Microsoft’s recent decision to acquire Capcom means we may get a respectable online Street Fighter Game.<span>  </span>While the EX series was popular in Japan, it did not do as well in the states.<span>  </span>The series still has a lot of potential to grow, and I hope to see some enthusiasm around this series again in the future.<span>  </span>For now, if you decide to play the classic SF2—no, you cannot attack the elephants in the Dhalism level.<span>  </span>You just can’t.</p>
<p class="MsoNormal"><strong>10.<span>  </span></strong><strong>River</strong><strong> </strong><strong>City</strong><strong> Ransom</strong></p>
<p class="MsoNormal">The first game to introduce frequent vomiting.<span>  </span>River  City Random.<span>  </span>*BARF*<span>  </span>For those of you who actually had a life in the 80s, let me fill you in.<span>  </span>Every time you defeated a character, they would usually throw up.<span>  </span>Poor Japanese translation at its best, River City Ransom let you explore small Japanese towns, where you could read and learn about new abilities, eat sushi, burgers, and the smiles are always free!<span>  </span>Worth a play on the GBA port for the humor alone, but truly meant to be played 2 player on the NES.<span>  </span>Come on Virtual Console!</p>
<p class="MsoNormal"><strong>9.<span>  </span>Dance Dance Revolution</strong></p>
<p class="MsoNormal">D-D-R!<span>  </span>I believe this game was made by the government to fight obesity in gamers.<span>  </span>OK, not really, but it is a really fun work out.<span>  </span>I wouldn’t recommend jumping on one in a shopping mall on your first try, but to wake up and get down to some Sean Paul as a start to your morning work out is pretty nice.<span>  </span>Then if you actually like it, get in touch with me so I can own you in online mode.</p>
<p class="MsoNormal"><strong>8. Donkey Kong Country</strong></p>
<p class="MsoNormal">The colors, the music, the rendered graphics, and the flawless game-play.<span>  </span>These things truly made Donkey Kong Country a world in which you could spend days and days in.<span>  </span>Too bad it was only a few hours long.<span>  </span>This is an example of a game that really did not need to be changed much.<span>  </span>Keep the old formula, and give us new graphics to look at, and we will be happy!</p>
<p class="MsoNormal"><strong>7.<span>  </span>Zelda 3: A link to the past</strong></p>
<p class="MsoNormal">Two words.<span>  </span>Master Sword.<span>  </span>Who can forget running in the sunlight towards the master sword as the animals parted<span>  </span>a path for you?<span>  </span>If you really want to feel like you are the savior of the world, this is your game.<span>  </span>As you adventure into the world, it is not just the story that will keep you playing, but the desire to improve your game experience by acquiring new items.<span>  </span>Also a wonderful example of how puzzles in video games should be made.</p>
<p class="MsoNormal"><strong>6.<span>  </span>Golden Eye 007</strong></p>
<p class="MsoNormal">While the Nintendo 64 didn’t offer many hits, the hits it offered were phenomenal.<span>  </span>007 lead the charge of four player game play that has now been adopted by every video game system.<span>  </span>All hail.<span>  </span>Oh yeah, and paintball mode rules.</p>
<p class="MsoNormal"><strong>5.<span>  </span>Tetris DS</strong></p>
<p class="MsoNormal">Who can’t appreciate the pure genius of this puzzle game?<span>  </span>I believe this game was meant to be multiplayer as the online Nintendo DS version shows.<span>  </span>Being able to connect wirelessly to anyone in the world to school them in a game of Tetris is pure gamer bliss.<span>  </span></p>
<p class="MsoNormal"><strong>4.<span>  </span>Final Fantasy 4</strong></p>
<p class="MsoNormal">As we all know by know, this was Final Fantasy 2 in the states.<span>  </span>The first RPG to come stateside that had such a rich story line.<span>  </span>Almost every character dies, and you feel for each one of them.<span>  </span>As you progress towards your goal of saving the world, seeing your favorite characters sacrifice themselves for you to continue meant you couldn’t stop till you got there.<span>  </span>I am also guessing you still have some Final Fantasy 4 music on your ipod?<span>  </span></p>
<p class="MsoNormal"><strong>3.<span>  </span>StarCraft- with Battle.net</strong></p>
<p class="MsoNormal">Easily the one game that I have spent the most hours playing.<span>  </span>Blizzard revolutionized RTS games with this entry.<span>   </span>Not only was the game exciting to play by itself, it developed a community of gamers who supported the multiplayer mode with fresh new maps, multiplayer RPGs, clans, tournaments, and all of the online mayhem you could ever ask for.<span>  </span>Part of the downside of Blizzard getting rich off of WoW is we may not see a sequel for a long time.<span>  </span>Please?<span>  </span>Blizzard?</p>
<p class="MsoNormal"><strong>2.<span>  </span>Final Fantasy 7</strong></p>
<p class="MsoNormal">The game that brought RPGs to the mainstream.<span>  </span>Final Fantasy 7.<span>  </span>If you played RPGs before FF7 came out, you were probably a closet gamer who had to pay $80 for a copy of Final Fantasy 6 for your Super Nintendo.<span>  </span>But once Cloud and his gang came to the rescue on the Playstation, in a game that was originally supposed to release on the Nintendo 64, by the way, you were safe to come out of the closet!<span>  </span>There with you were a few million other gamers who enjoyed what I consider to be the best story written for a video game, ever.<span>  </span>As well as revolutionary FMVs, cut scenes, and an imaginative world which sucked you in from the beginning.<span>  </span>I also appreciated the amount of Japanese culture they left in the game.<span>  </span>I sort of wish they would keep more of that in the current round of games coming out.</p>
<p class="MsoNormal"><strong>1.<span>  </span>World of Warcraft</strong></p>
<p class="MsoNormal">Here it is.<span>  </span>The best gaming experience available right now.<span>  </span>World of Warcraft.<span>  </span>It appeared on South Park, it has over 6 Million Subscribers (probably more by the time you read this), and it will consume your life, if you let it.<span>  </span>It is the alpha and the omega.<span>  </span>The perfected MMO as we know it.<span>  </span>If you don’t currently own it, its because you’re scared.<span>  </span>I will close by quoting Cartman, “Butters, go buy World of Warcraft, install it on your computer, and join the online sensation before we all murder you.”</p>
<p align="right"><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/join-us/dave-trager/"> Dave Trager</a></p>
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		<title>The Play Biome</title>
		<link>http://gamepeople.wordpress.com/2007/01/02/the-play-biome/</link>
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		<pubDate>Tue, 02 Jan 2007 20:27:15 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
		
		<category><![CDATA[Andy Robertson]]></category>

		<category><![CDATA[Article]]></category>

		<category><![CDATA[Nintendo Wii]]></category>

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		<description><![CDATA[In 2001,  Tim Smit started a country garden project with a difference. Inspired by the fascinating story of plants&#8217; importance to man, he set about creating an environment where people could again explore:
man&#8217;s relationship with and dependence upon plants
Often acclaimed for its giant conservatory biomes, the Eden Project removed the usual boundaries and borders [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://gamepeople.wordpress.com/tag/game-people/andy-robertson/" rel="attachment wp-att-133" title="card_andyr_small.gif"><img src="http://gamepeople.files.wordpress.com/2006/12/card_andyr_small.gif" alt="card_andyr_small.gif" align="right" border="0" hspace="5" vspace="5" /></a>In 2001,  Tim Smit started a country garden project with a difference. Inspired by the fascinating story of plants&#8217; importance to man, he set about creating an environment where people could again explore:</p>
<blockquote><p><a href="http://www.edenproject.com/about/563.html"><span class="IntroductionText">man&#8217;s relationship with and dependence upon plants</span></a></p></blockquote>
<p><img src="http://gamepeople.files.wordpress.com/2007/01/eden.gif" alt="eden.gif" align="left" border="0" hspace="10" vspace="10" />Often acclaimed for its giant conservatory biomes, the Eden Project removed the usual boundaries and borders that kept the public away from the plants. Instead they provided enticing winding paths amoungst the undergrowth.</p>
<p>Art and information encouraged people to touch, smell and experience the plants in their natural habitats. For them, the problems this introduced was worth the results. They believed that a big part of enjoying and preserving something was to be invovled and connected to it.</p>
<blockquote><p><a href="http://www.edenproject.com/about/index.html">We don&#8217;t have all the answers, we don&#8217;t want to tell others what to think; what we do is invite people to explore their world afresh</a></p></blockquote>
<p>All very well, but what has this got to do with games? After a recent visit to the Eden Project, it struck me that this vision has much in common with Nintendo&#8217;s hopes for the Wii.</p>
<p>The previous boundaries, like complicated controllers and complex games, that kept many people away from games have now been replaced by friendly wii-remote. Games that took hours to learn have given way to games that anyone of any age can pick up and play.</p>
<p>For Nintendo, the cost of compromising on complexity was worth it, if it meant bringing games to a wider audience. Their Wii (we as in us) monicer, highlights their beleif that we best enjoy games when everyone gets invovled. Not only are there more players, but our play interaction and mechanic benefits from the variety of perspectives.</p>
<p>Like the Eden Project, they are helping people explore man&#8217;s relationship with games.</p>
<blockquote><p><a href="http://wiiportal.nintendo-europe.com/14.html">Nintendo has created the most inviting, inclusive video game system to date. Thanks to our unique controller, anyone of any age or skill level can pick up and play games on the Wii console.</a></p></blockquote>
<p>And as Tim Smit was surprised by the success of his project, Nintendo also look like they might exceed even their own dreams of playing being believing.</p>
<p align="right"><a href="http://digg.com/gaming_news/Wii_Monolithic_Gardening_the_Eden_Project_Way" title="digg"><img src="http://gamepeople.files.wordpress.com/2006/12/digg.gif" alt="digg.gif" align="left" border="0" hspace="10" vspace="10" /></a><a href="http://gamepeople.wordpress.com/the-game-people-philosophy/join-us/andy-robertson/">Andy Robertson</a><a href="http://digg.com/gaming_news/Wii_Monolithic_Gardening_the_Eden_Project_Way" title="digg"><br />
</a></p>
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