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	<title>Comments on: Down is Up?</title>
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	<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/</link>
	<description>Like top trumps for games reviews. Exclusive people-centric games writing by people like you.</description>
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		<title>By: A Gray</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5538</link>
		<dc:creator>A Gray</dc:creator>
		<pubDate>Fri, 17 Jul 2009 03:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5538</guid>
		<description>The problem with that is that it&#039;s a step away from realism.  When you are using a flight simulator, space or otherwise, the only true realism is for you to recreate the cockpit using your desk and screen.  They become the flight controls and the HUD.  That&#039;s the reason the majority of flight sims use inverted controls, because you&#039;re recreating how the real aircraft works.</description>
		<content:encoded><![CDATA[<p>The problem with that is that it&#8217;s a step away from realism.  When you are using a flight simulator, space or otherwise, the only true realism is for you to recreate the cockpit using your desk and screen.  They become the flight controls and the HUD.  That&#8217;s the reason the majority of flight sims use inverted controls, because you&#8217;re recreating how the real aircraft works.</p>
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		<title>By: Anonymous</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5533</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 08 Jul 2009 02:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5533</guid>
		<description>i&#039;m a gaming god and when i play. i don&#039;t tilt my head. the world moves for me! up is up. non inverted rules.</description>
		<content:encoded><![CDATA[<p>i&#8217;m a gaming god and when i play. i don&#8217;t tilt my head. the world moves for me! up is up. non inverted rules.</p>
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		<title>By: drs</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5338</link>
		<dc:creator>drs</dc:creator>
		<pubDate>Fri, 20 Mar 2009 17:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5338</guid>
		<description>For those thinking that airplanes are the reason we invert, you&#039;ve got a point, but why airplanes have inverted controls is what you should be wondering. You pull back, or you lean back, your field of view obviously shifts up. Not only is this natural for you, but it&#039;s natural for how a plane flies. In inverting FPS controls on a joystick, it seems more natural to invert if you consider this. In reality though, doesn&#039;t matter. You can adjust. Some see pushing forward on the joypad as pushing up, others see it as pushing down. 

You&#039;ll notice that if you invert left and right the disorientation is drastically lessened, because we can easily alter our state of mind from trying to aim left to trying pull left to look right since we already employ both methods because we strafe and aim on the horizontal axis, unlike the vertical axis where we only aim.</description>
		<content:encoded><![CDATA[<p>For those thinking that airplanes are the reason we invert, you&#8217;ve got a point, but why airplanes have inverted controls is what you should be wondering. You pull back, or you lean back, your field of view obviously shifts up. Not only is this natural for you, but it&#8217;s natural for how a plane flies. In inverting FPS controls on a joystick, it seems more natural to invert if you consider this. In reality though, doesn&#8217;t matter. You can adjust. Some see pushing forward on the joypad as pushing up, others see it as pushing down. </p>
<p>You&#8217;ll notice that if you invert left and right the disorientation is drastically lessened, because we can easily alter our state of mind from trying to aim left to trying pull left to look right since we already employ both methods because we strafe and aim on the horizontal axis, unlike the vertical axis where we only aim.</p>
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		<title>By: VT</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5314</link>
		<dc:creator>VT</dc:creator>
		<pubDate>Tue, 17 Mar 2009 22:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5314</guid>
		<description>I think it&#039;s more a matter of habit than anything else. I used to use inverted until I came across a game that I loved, which did not offer the option to invert (I can&#039;t even remember what it was now). While playing that game I got used to non-inverted, and have been using it ever since.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s more a matter of habit than anything else. I used to use inverted until I came across a game that I loved, which did not offer the option to invert (I can&#8217;t even remember what it was now). While playing that game I got used to non-inverted, and have been using it ever since.</p>
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		<title>By: southgapassion</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5105</link>
		<dc:creator>southgapassion</dc:creator>
		<pubDate>Tue, 18 Nov 2008 02:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5105</guid>
		<description>Ok, my son (7) uses inverted, his dad &amp; I do not - is there any link to a learning disability or dislexia or anything?</description>
		<content:encoded><![CDATA[<p>Ok, my son (7) uses inverted, his dad &amp; I do not &#8211; is there any link to a learning disability or dislexia or anything?</p>
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		<title>By: PreGameLobby - Inverted Y Axis?</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5094</link>
		<dc:creator>PreGameLobby - Inverted Y Axis?</dc:creator>
		<pubDate>Mon, 10 Nov 2008 18:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-5094</guid>
		<description>[...] Originally Posted by Lord Geoff   Inverted, otherwise I can&#039;t make it go.    Ditto. I was REALLY looking forward to Silent Hill until I found out that it does not offer inverted controls. Now I won&#039;t even rent it because it would take me forever to adjust...especially since I have no desire to do so.  I thought this was a great explanation of why some people choose inverted controls....  Linktacular [...]</description>
		<content:encoded><![CDATA[<p>[...] Originally Posted by Lord Geoff   Inverted, otherwise I can&#8217;t make it go.    Ditto. I was REALLY looking forward to Silent Hill until I found out that it does not offer inverted controls. Now I won&#8217;t even rent it because it would take me forever to adjust&#8230;especially since I have no desire to do so.  I thought this was a great explanation of why some people choose inverted controls&#8230;.  Linktacular [...]</p>
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		<title>By: Business Internet Marketing Opportunity</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-4316</link>
		<dc:creator>Business Internet Marketing Opportunity</dc:creator>
		<pubDate>Thu, 20 Mar 2008 06:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-4316</guid>
		<description>&lt;strong&gt;Business Internet Marketing Opportunity&lt;/strong&gt;

Business Internet Marketing Opportunity</description>
		<content:encoded><![CDATA[<p><strong>Business Internet Marketing Opportunity</strong></p>
<p>Business Internet Marketing Opportunity</p>
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		<title>By: SHAYNE H.</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-4171</link>
		<dc:creator>SHAYNE H.</dc:creator>
		<pubDate>Thu, 21 Feb 2008 22:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-4171</guid>
		<description>INVERTED RULES</description>
		<content:encoded><![CDATA[<p>INVERTED RULES</p>
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		<title>By: Maximus</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-4049</link>
		<dc:creator>Maximus</dc:creator>
		<pubDate>Thu, 20 Dec 2007 08:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-4049</guid>
		<description>I would like to see a continuation of the topic</description>
		<content:encoded><![CDATA[<p>I would like to see a continuation of the topic</p>
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		<title>By: Loko Pokon &#187; Illustrations of Why You Invert FPS Controls (and how the Wii solves this)</title>
		<link>http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-3826</link>
		<dc:creator>Loko Pokon &#187; Illustrations of Why You Invert FPS Controls (and how the Wii solves this)</dc:creator>
		<pubDate>Wed, 31 Oct 2007 17:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamepeople.wordpress.com/2006/11/07/down-is-up/#comment-3826</guid>
		<description>[...] read more &#124; digg story [...]</description>
		<content:encoded><![CDATA[<p>[...] read more | digg story [...]</p>
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